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Tuesday, May 8, 2012

House Rules and Clarifications - Going On the Record

I have been asked some questions as characters have been created. Prompted by this, I wanted to state a few things before we get started. If anything below affects your character, now is the time to address it.

Everyman Skills - We are using the Level 0 Everyman Skills found on page 8 of SotSW.

Resources - I will not be granting free Level 0 Resources at character creation. On page 18 of SotSW it states that the GM may opt to grant a free resource at character creation. In this case, I am not. If you want to have a resource to start, you will need to buy it. If you wish to purchase a Level 0 Resource later in the game, the cost is 7 XP.

Artifacts - Through Wierd Science or Alchemy, it is possible to modify existing equipment. If the net Enhancements/Enchantments are 0, the item will count as modified equipment. i.e. no additional XP cost. If the net Enhancements/Enchantments is 1, the item will count as a Level 0 artifact. If the net Enhancements/Enchantments is 2, the item will count as a Level 1 artifact. If the net Enhancements/Enchantments are 3 or 4, the item will count as a Level 2 artifact. Etc.

Rituals - We will be using my Modified Ritual Rules found at http://sites.google.com/site/zombiehomepage/Home/zombie-s-hex-page/modified-ritual-rules. This will allow for the creation and use of Rank 0 Rituals and limit the level of rituals a caster may employ based upon their Sorcery rating. This allows for growth as the characters learm to master the arcane. (These modified rules are a long-term work in progress. Things may change during the course of play.)

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